In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter’s moon, Callisto. Schofield’s thought process and what to expect from the game! Watch it below… Game Informer sat down with Founder and CEO of Striking Distance Studios, Glen Schofield to talk about their upcoming horror title.ĭuring this interview, Glen talk about the enemies in the game, if Callisto Protocol was scarier than Dead Space, horror films, and more! This is a great rapid-fire interview that gives you a lot of insight into Mr. There was also the case of an environmental artist working on the PS5 remake of The Last of Us: Part I who said that, for the first time in his career, there was no crunch involved in making the game.One of the most anticipated titles of 2022, The Callisto Protocol, is looking to be more horrifying than any Dead Space previously released. Rockstar says it is overhauling its business to keep overtime under control for work on GTA 6, while Bethesda is reportedly no longer enforcing crunch after falling under the Microsoft banner. Game studios have been trying to address the crunch problem in recent times. Such a weird coincidence how the guy bragging about how his team works 6-7 days a week for 12-15 hours a day because they love it also happens to be the guy who controls all their salaries, titles, and current employment status Crunch was also said to be a big problem at Bungie and Rockstar. Examples include the months of long hours, including six-day weeks, worked at CD Projekt Red as it rushed to finish Cyberpunk 2077, despite the studio's previous claims that this sort of overtime would not be mandatory. Stories about the crunch culture problem have permeated the video game industry for years. I'm sorry to the team for coming across like this. We value passion and creativity, not long hours. Earlier I tweeted how proud I was of the effort and hours the team was putting in. I'm sorry to the team for coming across like this," he wrote.Īnyone who knows me knows how passionate I am about the people I work with. "Earlier I tweeted how proud I was of the effort the hours the team was putting in. Schofield responded to the criticism with an apology. And while Schofield suggests the work isn't compulsory, many people, not just those in the game industry, will know what can happen to workers who can't or won't put in excess overtime. It's easy for a company's founder and boss to talk about working every waking hour because they love something, but not all employees share these sentiments. The tweet generated plenty of replies, almost all of them negative. Exhaustion, tired, Covid but we're working. In a now-deleted tweet, the director of upcoming horror title The Callisto Protocol wrote: "We r working 6-7 days a week, nobody's forcing us. The post in question comes from Striking Distance Studios' founder and CEO, Glen Schofield. So, when a CEO tweets a message that seemingly glorifies the practice, don't be surprised when it's quickly followed by an apology. A hot potato: Crunch culture, the term used to describe the massive amount of (often mandatory) overtime worked by those in the video game industry, has long been a controversial subject that many consumers and employees rally against.
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